
Laura Easley/The Falcon
Seniors Cory Shepherd and Nelson Aldrich play “Super Smash Bros. Brawl” at a friend’s house.
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"Super Smash Bros. Brawl" is that rare video game event: the one
that arrives with screaming fanfare and a lot of hoopla, the one
where hundreds of thousands of gamers worldwide wait in eager
anticipation outside stores for gaming parties two hours before the
midnight release. It was released exclusively on the Wii on March
9, and now that it's finally here, one question must be asked: does
it live up to everything that was expected?
Yes and no.
The core gameplay of "Smash Bros." remains unchanged from the
Gamecube version, "Super Smash Bros. Melee," but considering that
the series thrives on its relatively simple gameplay mechanics,
this is a strength, not a weakness.
For those unacquainted with the world of smash, the basic back
story of the game is about how trophies of various Nintendo
characters come alive through the machinations of a large, gloved
hand and fight. Players then get to pound them into each other,
satisfying fan-boy dream rivalries from time immemorial. It's not
really important to have more of a story than this, as the most
important part about "Smash Bros." is the variety of characters
that you get to use.
Video game characters from across the Nintendo universe populate
the game, like Mario, Pikachu, Star Fox, Samus, Kirby, and Link. In
addition to these classic Nintendo characters, third-party heroes
show up this time around, including Snake from the "Metal Gear"
series and Sega's mascot, Sonic the Hedgehog. The roster in this
game has been upped to 35 playable characters, so the second-most
important part of the game, the multiplayer element, is sure to
please.

courtesy of Nintendo
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The level design is fantastic and creative, with bright visuals,
cool backgrounds, and interactivity galore. Whereas the majority of
stages in past games have been stationary, most of the ones in
"Brawl" are constantly moving in one way or another, which makes
for plenty of high-energy, kinetic matches with your friends.
Basic combat remains the same, but everything has been jacked up
a few notches. Character moves have been refined so that the
controls are all a bit tighter, and the moves look cooler. The
graphics have been improved too, and aside from "Super Mario
Galaxy," "Brawl" is the best-looking game the Wii has to offer.
Aside from the massive increase in the roster, the sheer amount
of content in "Brawl" will have you reeling.
There's the returning classic mode, in which you'll go through
12 stages and fight random opponents on each one.
There's a new side-scrolling adventure mode called "Subspace
Emissary," in which you travel through various mashed-up Nintendo
worlds and are assigned characters to fight through each level,
unlocking items along the way.
And then there are all the extras crammed into the game. The
collectable character trophies from "Melee" are back, and there's
also a new feature in the form of stickers. Each sticker has
different attributes, and you can stick them to each character's
trophy base to heighten a given attribute of a character in the
Subspace Emissary.
A few nifty new items have also made their way into the
gameplay, including the smash ball. When it appears onscreen,
you'll need to hit it until it breaks. If you do, your character
will then be endowed with the awesome power of final smash. Each
character has a different final smash, a move that will usually KO
any opponent. The smash ball throws a different kind of strategy
into the game and greatly increases its replay value.
The online mode is something new too. Now you can play with
anyone in the world at any time, including with friends. You'll
need a pretty fast internet connection to play, however, or you'll
experience some bad lag. Right now, the mode is very bare-bones,
with basically only three things you can do: brawl with opponents
for two minutes, brawl on a team battle for two minutes, or bet on
a match to win coins and watch someone else brawl for two
minutes.
It's odd that after hyping up the online addition so much,
Nintendo should choose to make it so basic, but downloadable
updates will presumably be added in the future that will make it
more immersive.
This only scratches the surface of the wealth of extra material
in "Brawl" - you could play for hours on end and still be far away
from unlocking everything. It's a veritable plethora of Nintendo
nostalgia all crammed into one game disc, a real steal for only 50
bucks.
Aside from the basic online mode, there are other
disappointments in the game. Sonic's moves seem somewhat
underdeveloped in relation to the rest of the cast, most likely
because his addition to the game is what pushed "Brawl" back to its
late release on March 9. Some characters' final smashes are also
too similar to each other, which seems fairly lazy on Nintendo's
part. And if you're looking for an experience that's completely
different from "Melee," you'll be disappointed as well.
"Brawl" could have been a massive overhaul that changed the
series into something entirely new, but then everything that has
made the series great would be lacking. As it is, even a beginner
can pick up a controller and learn the fairly simple mechanics in
well under two hours. The Wii also supports four different kinds of
customizable control schemes: the classic controller for Wii, the
last-generation Gamecube controller, the Wii remote, and the Wii
remote and Nunchuck. Each mode works rather well, though sometimes
the remote by itself feels awkward and a bit lacking.
"Brawl" is the kind of game that will effectively replace its
predecessor, "Melee," and continue to be played for years to come.
That, more than anything, marks it as a success. But when you come
right down to it, no matter how many cool extras they add, nothing
will ever beat that good feeling of being surrounded by screaming
friends as you use Pikachu to kick Mario's butt. Isn't that what
life's really all about?
Gameplay: A
Graphics: B+
Replay Value: A+
Overall: A-
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