
Rani Ban/The Falcon
Freshmen Joe Starmer and Kyle Rickards carry Nerf guns around campus while participating in their Hill Hall game of Mafia. Some Hill, Ashton and Emerson floors play Assassin, while Fifth Hill plays Mafia and Moyer Hall plays Stratego Live.
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Mafia
It was nearing midnight on Thursday last week and the lights of
Martin Square lit up the faces of the Mafia. About 15 alumni and 11
freshmen and sophomores from Fifth Hill stood at the ready. Nerf
guns were drawn, and the final shootout began. Darts flew. Man
after man died until only freshman Anthony Jones was left. He too
fell to the alumni.
The alumni reigned victorious.
The game was "Mafia," Fifth Hill's quarterly, 24-hour game--a
real-life game played outside at all hours. Fifth Hill's game
started Monday night last week.
Back in the 1999-2000 school year, J.J. Kissinger, the Fifth
Hill Peer Adviser (PA) at the time, now Residence Life Coordinator
(RLC) in Emerson, mandated a video game fast for his floor. That
was the week Mafia was born.
The game of Mafia splits up the men of Fifth Hill into teams.
The goal is to "kill" members of the opposite team, or teams, by
shooting darts at their heads with Nerf guns. Raiding parties are
organized to ambush opposing players outside of Gwinn Commons or
class-- anywhere outside works.
"A lot comes down to communication," Fifth Hill freshman David
Rowan said.
This quarter, almost 80 people played Mafia, Rowan said.
"It's the only floor activity our entire floor has participated
in," freshman Nate Corley said.
Rowan explained that there are different versions of Mafia every
quarter. In fall quarter, Fifth Hill was split up into two teams.
This quarter, there were three teams: freshmen, returners and
alumni. This quarter, the alumni outnumbered the freshman and
sophomores by so much that the freshmen and sophomores made an
alliance for the Thursday shootout, Corley said.
Sophomore Peter Meerdink thinks that Mafia is the greatest
real-life game on campus. "I don't think there's anything not to
like about it," he said. "It's a great bonding experience hunting
your fellow man."
Corley agrees, calling it the "best floor tradition ever."
"I think it appeals to the savage, animalistic heart of every
true man on Fifth Hill," junior Josh Small, who was shot, last
Wednesday, said.
Assassin
Last quarter, two floors down, the Third Hill men played
"Assassin." Unlike Mafia, Assassin is played on college campuses
nationwide. According to an article in USA Today from April 24,
2007, the Web site http://campusassassins.com was keeping track of
50 Assassin games in the United States, Canada and Great
Britain.
There are varied rules to Assassin, since the game has no
official publisher. The basic rules are that each person is
assigned another person to eliminate. After the person assigned is
eliminated, the assassin receives a new assignment. Attacks can be
made with Nerf guns, socks or markers, among other things. It
involves stealth because the person being pursued can run if they
know a certain person is trying to attack them. Attacks are only
legitimate if there are no witnesses.
It is a 24-hour game and certain boundaries are made as to where
it can be played. For Assassin games on the SPU campus, the
players' floors are safe zones.
"The way we did it was everyone got a marker and you also got a
slip of paper with someone's name on it," Third Hill freshman Noah
Simpson said.
Eliminations were made by drawing a line with the marker across
the other player's throat.
Third Hill's version of Assassin lasted for three days and was
played everywhere on campus except on the Third Hill floor
itself.
"It was really intense," Simpson said. "We were real paranoid
for three days." Simpson wasn't sure whether they would play
Assassin again this quarter.
Last quarter, freshman Chester Pineda organized Assassin for the
men of Second Central Emerson. Each person was assigned a person to
kill, and when the person died, received the victim's assignment.
He said he plans to try to do it again this quarter and possibly
get the rest of Second Emerson involved.
Similarly to Hill, kills were made with markers, only, in
Emerson, they were made with lines on the back of the neck.
Pineda said it was a "great way for the guys to get to know each
other more."
Fellow Emerson resident freshman Kevin Moxon called it, "another
level of male bonding."
Last quarter, sophomore Theodore Pulver brought Assassin to
Ashton, where the men of Fourth West and the women on their three
sister floors--Third West, Fourth East and Third East--played.
To encourage participation, Pulver created a monetary prize.
Each player donated a quarter. "The winner of the game would get
all those quarters," Pulver said.
Instead of elimination via a marker, the attacker had to hit the
assigned person with a sock.
The winner of Ashton's Assassin, sophomore Christalyn Steers,
killed five people before she won the $30-worth of laundry
money.
"I liked the strategy and I liked the break from the typical
college life," Steers said. "I think it's a great way to build
community, build friendships," she said of games such as
Assassin.
"I know who a lot more people are because of it," sophomore
Crissy Kirklin said.
Assassin may not have had the team-bonding of Mafia, since each
person played for him- or herself, but it did encourage walking
places together because a person couldn't be killed when others
were looking.
Steers said she would call up her "dead" friends to walk with
her on campus.
"I couldn't have won Assassin without friends and floor-mates,"
she said.
Pulver hopes to play Assassin each quarter and has toyed with
the idea of playing with another hall somewhere else on campus.
Stratego Live
Last November, Moyer Hall resident freshman Caleb Richmond began
talking to his floor-mate, freshman James McDonald, about starting
their own 24-hour, real-life game for Moyer Hall. Richmond said
they wanted to do a game like Ashton and Hill did, but they wanted
to be original.
After some brainstorming, the two agreed on inventing a live
version of the board game "Stratego."
In Stratego, players control pieces representing an army of
soldiers and officers, from Sergeants to Marshals, with different
numbered ranks. The rank of a piece is hidden from the opponent
until the player moves a piece onto a space occupied by an
opponent's piece, initiating an attack. The value of each piece's
rank determines whether it is able to beat the opponent. The goal
of the game is to move a piece into an encounter with the flag of
the opponent's army and "capture" it.
While most encounters result in a higher-ranked piece beating a
lower-ranked one, some pieces have special abilities, including
pieces representing bombs that can only be removed by a Miner, and
low-ranked Scout pieces which have great freedom of mobility on the
board.
With the help of freshman Scott Michaelsen, they came up with
rules for a version in which students from all three floors in
Moyer would represent each piece in the game.
Unlike the board game, in which the strategy mostly comes from
the initial placement of pieces, the strategy in their live version
came from the players using logical deduction to determine an
opposing player's rank before attacking him or her.
To attack opponents in an encounter, their version, "Stratego
Live," borrowed the idea of using socks to hit the opponent from
Ashton's version of Assassin. The Moyer players tried everything
from stuffing their socks with other socks for weight to swing
them, or balling them up to throw at opponents.
The game began with rank assignments being drawn randomly out of
a hat on Feb. 1 and lasted until the flag was "killed" on Feb.
12.
Co-founder McDonald ended up playing the game as a Sergeant and
winning the game upon identifying sophomore Michael Chew as the
flag of the opposing team and attacking him.
Like other 24-hour games on campus, all attacks made against
opponents in Stratego Live had to be made outdoors and without any
eyewitnesses around except the attacker and the target. Richmond
said this was to get players to "walk with people to class [and]
get people to bond with each other."
"I've seen a definite impact," Michaelsen said of the game's
attempts to get students interacting with their teammates. "Those
relationships have actually continued beyond the game. Some
relationships have strengthened."
Richmond and Michaelsen participated in the game as
administrators, overseeing the whole process.
"Before the game I didn't know anything about Stratego...I just
did it because it sounded interesting," freshman Brad Foreman
said.
He said he definitely wants to play it again in future, as it
will likely be played once each quarter.
"I liked the whole element of stalking people and jumping out at
them" to achieve "kills," he said.
Though most of the game went smoothly, it started off a little
rough in the first week, with some rules needing clarification and
some players using "questionable" methods to "kill" their
opponents.
Foreman admitted that he got "a slap on the wrist" from the
administrators while playing. He said that he would claim to be a
member of the opposing team so that they would entrust him with
rank information on their teammates, which he would then relay back
to his own team.
The administrators penalized him by prohibiting him from
relaying any more of the info he learned to any of his
teammates.
In the end, though, Michaelsen and Richmond said they felt the
game was a hit.
"It appeared to be a huge success," Michaelsen said. "We had 71
people that signed up for it, which is over half the dorm."
"It ended up working better than we expected, with less
glitches," Richmond said. "If we're lucky, this will become a Moyer
tradition."
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